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<channel>
	<title>Twin Cities, Minnesota Blog &#187; Video Games</title>
	<atom:link href="http://twincitiesminnesotablog.com/category/video-games/feed" rel="self" type="application/rss+xml" />
	<link>http://twincitiesminnesotablog.com</link>
	<description>Life in the Minneapolis/Saint Paul Metro Area</description>
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		<item>
		<title>The Great Gatsby&#8230;For NES</title>
		<link>http://twincitiesminnesotablog.com/2011/02/the-great-gatsby-video-game/1272</link>
		<comments>http://twincitiesminnesotablog.com/2011/02/the-great-gatsby-video-game/1272#comments</comments>
		<pubDate>Wed, 16 Feb 2011 13:23:05 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[F. Scott Fitzgerald]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo Entertainment System]]></category>
		<category><![CDATA[The Great Gatsby]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/2011/02/the-great-gatsby-video-game/1272</guid>
		<description><![CDATA[Someone created an emulated Flash version of The Great Gatsby video game for the Nintendo Entertainment System.]]></description>
			<content:encoded><![CDATA[<p></p><p>Someone created an emulated Flash version of The Great Gatsby video game for the Nintendo Entertainment System at <a href="http://greatgatsbygame.com/">GreatGatsbyGame.com</a>. <a href="http://www.amazon.com/gp/product/0743273567?ie=UTF8&#038;tag=daviderickson-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0743273567"><em>The Great Gatsby</em></a><img src="http://www.assoc-amazon.com/e/ir?t=daviderickson-20&#038;l=as2&#038;o=1&#038;a=0743273567" width="1" height="1" border="0" alt=" The Great Gatsby...For NES" style="border:none !important; margin:0px !important;" title="The Great Gatsby...For NES" />, of course, is one of the best novels ever written and is required reading for anyone who calls themselves a Minnesota, written as it was by Minnesotan, F. Scott Fitzgerald.</p>
<p>CLICK the graphic below to play:</p>
<div style="text-align:center;">
<div id="attachment_1275" class="wp-caption aligncenter" style="width: 750px">
	<a href="http://greatgatsbygame.com/"><img src="http://twincitiesminnesotablog.com/wp-content/uploads/2011/02/The-Great-Gatsby-For-NES-e1297872145458.jpg" alt="The Great Gatsby For NES e1297872145458 The Great Gatsby...For NES" title="The Great Gatsby For NES" width="750" height="515" class="size-full wp-image-1275" /></a>
	<p class="wp-caption-text">The Great Gatsby For NES</p>
</div></p>
<div class="posterous_quote_citation">via <a href="http://greatgatsbygame.com/">greatgatsbygame.com</a></div>
</div>
<img src="http://twincitiesminnesotablog.com/?ak_action=api_record_view&id=1272&type=feed" alt=" The Great Gatsby...For NES"  title="The Great Gatsby...For NES" />]]></content:encoded>
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		</item>
		<item>
		<title>Mario&#8217;s Anatomy [SCULPTURE]</title>
		<link>http://twincitiesminnesotablog.com/2010/09/marios-anatomy-sculpture/1184</link>
		<comments>http://twincitiesminnesotablog.com/2010/09/marios-anatomy-sculpture/1184#comments</comments>
		<pubDate>Sun, 19 Sep 2010 12:16:27 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/2010/09/marios-anatomy-sculpture/1184</guid>
		<description><![CDATA[via thedailywh.at Posted via email from David Erickson&#8217;s Posterous]]></description>
			<content:encoded><![CDATA[<p></p><div class='posterous_autopost'>
<div class="posterous_bookmarklet_entry"> <img src="http://posterous.com/getfile/files.posterous.com/derickson/vBwieoyiClpmIlkdsmGoBnpDmFzEqdCBgzexpbJkovDivuujodtFiAFmJfdH/media_http29mediatumb_JejBG.jpg.scaled500.jpg" width="454" height="700" title="Marios Anatomy [SCULPTURE]" alt="media http29mediatumb JejBG.jpg.scaled500 Marios Anatomy [SCULPTURE]" />
<div class="posterous_quote_citation">via <a href="http://thedailywh.at/post/1145854966/fictional-anatomy-of-the-day-artist-jason-freeny">thedailywh.at</a></div>
</p>
</div>
<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://derickson.posterous.com/marios-anatomy-sculpture">David Erickson&#8217;s Posterous</a>  </p>
</p></div>
<img src="http://twincitiesminnesotablog.com/?ak_action=api_record_view&id=1184&type=feed" alt=" Marios Anatomy [SCULPTURE]"  title="Marios Anatomy [SCULPTURE]" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Game Medals</title>
		<link>http://twincitiesminnesotablog.com/2010/05/video-game-medals/1024</link>
		<comments>http://twincitiesminnesotablog.com/2010/05/video-game-medals/1024#comments</comments>
		<pubDate>Thu, 20 May 2010 15:25:53 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[Graphic]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=1024</guid>
		<description><![CDATA[What if you could have an actual pin-on medal for your video game accomplishments?]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align:center;"><a href="http://www.boingboing.net/2010/05/20/video-game-medal-red.html"><img class="posterous_download_image" src="http://craphound.com/images/187-1b.jpg" border="0" alt="187 1b Video Game Medals" width="500" title="Video Game Medals" /></a><br />via <a href="http://www.boingboing.net/2010/05/20/video-game-medal-red.html">boingboing.net</a></div>
<p>Nice! Do they come with achievement points? I want one. <img src='http://twincitiesminnesotablog.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile Video Game Medals" class='wp-smiley' title="Video Game Medals" /> </p>
<img src="http://twincitiesminnesotablog.com/?ak_action=api_record_view&id=1024&type=feed" alt=" Video Game Medals"  title="Video Game Medals" />]]></content:encoded>
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		<item>
		<title>Red Dead Redemption</title>
		<link>http://twincitiesminnesotablog.com/2010/05/red-dead-redemption/1022</link>
		<comments>http://twincitiesminnesotablog.com/2010/05/red-dead-redemption/1022#comments</comments>
		<pubDate>Sun, 16 May 2010 16:42:05 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Red Dead Revolver]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Video Game Trailer]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=1022</guid>
		<description><![CDATA[Watch the trailer for Red Dead Redemption, Rockstar Games' open-world, wild west shoot-em-up videogame.]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;ve wanted to play an Old West video game for quite a while. Gun was supremely disappointing but one of my favorite video game publishers, Rockstar, is coming out with a sequel to their cowboy shoot-em-up, <a href="http://en.wikipedia.org/wiki/Red_Dead_Revolver">Red Dead Revolver</a>, with <a href="http://www.rockstargames.com/reddeadredemption/">Red Dead Redemption</a>&#8211;an open-world, wild, wild west game. It drops on Tuesday. Can&#8217;t wait. Found <a href="http://www.youtube.com/watch?v=-o7rES_3ymA">at YouTube</a> from <a href="http://www.youtube.com/user/RockstarGames">RockstarGames</a>.</p>
<div style="text-align:center;"><object width="725" height="470"><param name="movie" value="http://www.youtube.com/v/-o7rES_3ymA&#038;hl=en_US&#038;fs=1&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-o7rES_3ymA&#038;hl=en_US&#038;fs=1&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="725" height="470"></embed></object></div>
<img src="http://twincitiesminnesotablog.com/?ak_action=api_record_view&id=1022&type=feed" alt=" Red Dead Redemption"  title="Red Dead Redemption" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Super Mario Brothers Crossover</title>
		<link>http://twincitiesminnesotablog.com/2010/05/super-mario-brothers-crossover/1015</link>
		<comments>http://twincitiesminnesotablog.com/2010/05/super-mario-brothers-crossover/1015#comments</comments>
		<pubDate>Sun, 02 May 2010 11:00:47 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Castelvania]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Samus]]></category>
		<category><![CDATA[Simon]]></category>
		<category><![CDATA[Super Mario Brothers]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=1015</guid>
		<description><![CDATA[A reprogrammed flash version of the entire original Super Mario Bros. NES game that you can play as Mario, Mega Man, Link from Zelda, Simon from Castlevania, or Samus from Metroid, complete with customized attributes, special moves, and music for each character.]]></description>
			<content:encoded><![CDATA[<p></p><p>According to <a href="http://www.bestweekever.tv/2010-04-28/super-mario-bros-crossover-is-beyond-amazing/">Best Week Ever</a>: Super Mario Bros. Crossover is &#8220;a reprogrammed flash version of the entire original Super Mario Bros. NES game that you can play as Mario, Mega Man, Link from Zelda, Simon from Castlevania, or Samus from Metroid, complete with customized attributes, special moves, and music for each character.&#8221; Try it: </p>
<div style="text-align:center;"><embed name="flash3118138" pluginspage="http://www.macromedia.com/go/getflashplayer" allowfullscreen="true" src="http://uploads.ungrounded.net/534000/534416_SmbcPreloader.swf" type="application/x-shockwave-flash" allowscriptaccess="never" wmode="window" height="468" flashvars="NewgroundsAPI_PublisherID=1&amp;NewgroundsAPI_SandboxID=4bdd6c3f3f3f6" quality="high" width="500"></p>
<div class="posterous_quote_citation">via <a href="http://www.newgrounds.com/portal/view/534416">newgrounds.com</a></div>
</p>
<p></embed></div>
<img src="http://twincitiesminnesotablog.com/?ak_action=api_record_view&id=1015&type=feed" alt=" Super Mario Brothers Crossover"  title="Super Mario Brothers Crossover" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Temco Re-Enactment: Brett Favre&#8217;s Game-Winning TD Vs. 49ers</title>
		<link>http://twincitiesminnesotablog.com/2009/10/temco-re-enactment-brett-favre-to-greg-lewis-game-winning-td-pass-vs-san-francisco-49ers/843</link>
		<comments>http://twincitiesminnesotablog.com/2009/10/temco-re-enactment-brett-favre-to-greg-lewis-game-winning-td-pass-vs-san-francisco-49ers/843#comments</comments>
		<pubDate>Thu, 15 Oct 2009 11:48:51 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Football]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Vikings]]></category>
		<category><![CDATA[brett favre]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[Greg Lewis]]></category>
		<category><![CDATA[Mashup]]></category>
		<category><![CDATA[minnesota vikings]]></category>
		<category><![CDATA[san francisco 49ers]]></category>
		<category><![CDATA[Temco]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/2009/10/temco-re-enactment-brett-favre-to-greg-lewis-game-winning-td-pass-vs-san-francisco-49ers/843</guid>
		<description><![CDATA[This is great! A re-enactment of the final play of the Vikings game against the 49ers when Brett Favre hits Greg Lewis in the back of the end zone to pull out a victory with twelve seconds on the clock. ]]></description>
			<content:encoded><![CDATA[<p></p><p>This is great! A re-enactment of <a href="http://twincitiesminnesotablog.com/2009/09/brett-favres-game-winning-td-pass-to-greg-lewis-vikings-vs-49ers/842">the final play of the Vikings game against the 49ers</a> when Brett Favre hits Greg Lewis in the back of the end zone to pull out a victory with twelve seconds on the clock. Found <a href="http://www.youtube.com/watch?v=JBDOxvYHgxI">at YouTube</a> from <a href="http://www.youtube.com/user/MrNFL">MrNFL</a>.</p>
<div style="text-align:center;">
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<img src="http://twincitiesminnesotablog.com/?ak_action=api_record_view&id=843&type=feed" alt=" Temco Re Enactment: Brett Favres Game Winning TD Vs. 49ers"  title="Temco Re Enactment: Brett Favres Game Winning TD Vs. 49ers" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>So It&#8217;s Kluwe&#8217;s Fault, Huh?</title>
		<link>http://twincitiesminnesotablog.com/2008/10/brad-childress-throws-chris-kluwe-under-the-bus/686</link>
		<comments>http://twincitiesminnesotablog.com/2008/10/brad-childress-throws-chris-kluwe-under-the-bus/686#comments</comments>
		<pubDate>Thu, 09 Oct 2008 01:51:47 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Football]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Vikings]]></category>
		<category><![CDATA[minnesota vikings]]></category>
		<category><![CDATA[nfl]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=686</guid>
		<description><![CDATA[Brad Childress is taking out his special teams coverage unit's incompetence on one player of that unit, punter Chris Kluwe.]]></description>
			<content:encoded><![CDATA[<p></p><p>So <strong>Reggie Bush</strong>&#8216;s two punt returns for touchdowns are all punter <strong>Chris Kluwe</strong>&#8216;s fault? Really?</p>
<p>It&#8217;s more than a little pathetic to see coach <strong>Brad Childress</strong> taking out his special teams coverage unit&#8217;s incompetence on one player of that unit, or, as ProFootballTalk.com (the blog the pros read) says, <a rel="tag" href="http://www.profootballtalk.com/2008/10/07/childress-throws-kluwe-under-the-bus/">throwing him under the bus</a>.</p>
<p>The coverage units have been woeful all year and most of it has to do with missed tackles. And by the way, the coverage units are just as bad when Kluwe is <em>not</em> on the field during kickoffs.</p>
<p>So, <a rel="tag" href="http://blogs.startribune.com/vikingsblog/?p=2017">according to Viking Access</a>, Childress is working out punters either for the purpose of signing one or to send a blunt message to Kluwe to get better at kicking the ball out of bounds.</p>
<p>That, and calling Kluwe out publicly, are pretty classless.</p>
<p>Kluwe has been a top-notch punter for several years. In 2005, he was the franchise. He doesn&#8217;t deserve the berating he&#8217;s getting.</p>
<p>Besides, the guy&#8217;s awesome at Guitar Hero (<a rel="tag" href="http://www.TwinCities.com">TwinCities.com</a> via <a rel="tag" href="http://www.profootballtalk.com/2008/10/08/vikings-work-out-punters/">ProFootballTalk.com)</a>:</p>
<div style="text-align:center;">
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<img src="http://twincitiesminnesotablog.com/?ak_action=api_record_view&id=686&type=feed" alt=" So Its Kluwes Fault, Huh?"  title="So Its Kluwes Fault, Huh?" />]]></content:encoded>
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		<title>Adrian Peterson Stars In Madden 09 Commercial</title>
		<link>http://twincitiesminnesotablog.com/2008/08/adrian-peterson-stars-in-madden-09-commercial/615</link>
		<comments>http://twincitiesminnesotablog.com/2008/08/adrian-peterson-stars-in-madden-09-commercial/615#comments</comments>
		<pubDate>Fri, 08 Aug 2008 12:02:13 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Football]]></category>
		<category><![CDATA[Madden]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Vikings]]></category>
		<category><![CDATA[adrian peterson]]></category>
		<category><![CDATA[bernard berrian]]></category>
		<category><![CDATA[gus frerotte]]></category>
		<category><![CDATA[jared allen]]></category>
		<category><![CDATA[madden]]></category>
		<category><![CDATA[madieu williams]]></category>
		<category><![CDATA[minnesota vikings]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=615</guid>
		<description><![CDATA[This year Madden should be much more fun to play than last year because of the additions of Jared Allen, Madieu Williams, Bernard Berrian, and Adrian Peterson should be rated like 98 or 99. ]]></description>
			<content:encoded><![CDATA[<p></p><p><a rel="tag" href="http://www.easports.com/madden09/">Madden 09</a> will be available Monday. This year Madden should be much more fun to play than last year because of the additions of <a rel="tag" href="http://www.nfl.com/players/jaredallen/profile?id=ALL454745"><strong>Jared Allen</strong></a>, <a rel="tag" href="http://www.nfl.com/players/madieuwilliams/profile?id=WIL430429"><strong>Madieu Williams</strong></a>, <a rel="tag" href="http://www.nfl.com/players/profile?id=00-0022807"><strong>Bernard Berrian</strong></a>, and <a rel="tag" href="http://www.nfl.com/players/adrianpeterson/profile?id=PET260705"><strong>Adrian Peterson</strong></a> should be rated like 98 or 99. With <a rel="tag" href="http://www.nfl.com/players/gusfrerotte/profile?id=FRE682395"><strong>Gus Frerotte</strong></a> at QB, it should be a lot easier to hit open receivers, too. GameStop is featuring the Madden version of Adrian Peterson in their commercials:</p>
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		<title>Literary Video Games &#8211; My Brilliant Idea</title>
		<link>http://twincitiesminnesotablog.com/2008/03/literary-video-games-my-brilliant-idea/235</link>
		<comments>http://twincitiesminnesotablog.com/2008/03/literary-video-games-my-brilliant-idea/235#comments</comments>
		<pubDate>Sat, 08 Mar 2008 18:12:16 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[david erickson's video game idea]]></category>
		<category><![CDATA[ernest hemingway video games]]></category>
		<category><![CDATA[fantasy video games]]></category>
		<category><![CDATA[first person shooters as literature]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[role playing video games]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[science fiction video games]]></category>
		<category><![CDATA[the elder scrolls oblivion]]></category>
		<category><![CDATA[video games as literature]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=235</guid>
		<description><![CDATA[I want video games that go beyond the first person shooter by exploring literary themes. It's time video games aspired to be more than mere entertainment. Here's my idea for a video game that would.
]]></description>
			<content:encoded><![CDATA[<p></p><p>My college writing professor used to say that the novel is dead. I didn&#8217;t really agree with him then and I don&#8217;t know that I agree with him now, but it is true that film and, now, video games, are the preferred media for enjoying long-form fiction.</p>
<h2 style="font-family: Tahoma,Arial,Helvetica,Sans-Serif; font-size: 14pt;">Video Games As Literature</h2>
<p>Film has clearly proved to be a superb medium for telling stories; the jury, however, is still out on video games. Role playing games such as <a rel="tag" href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a> and <a rel="tag" href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion">Oblivion</a> are the genre most suited to storytelling but I&#8217;d like to see a literary genre emerge that allows the player to explore much deeper issues and themes that have thus far escaped the video game industry. </p>
<p>In short, <a rel="tag" href="http://en.wikipedia.org/wiki/The_Short_Happy_Life_of_Francis_Macomber">I want to play Hemingway stories</a>. </p>
<h2 style="font-family: Tahoma,Arial,Helvetica,Sans-Serif; font-size: 14pt;">The Obstacles To Video Games As Literature</h2>
<p>A primary obstacle to the development of such a genre is the video game&#8217;s absolute need for action. The player has to do something and the action always has to be compelling or entertaining if the video game is to be successful. That&#8217;s a big challenge. I think it will become easier as video games get more immersive, as the graphics become more photo realistic and once someone figures out how to apply virtual reality technology to video games. </p>
<p>I love first person shooters but more often than not, the story line, such as it is, is merely a pretense to kill. <a rel="tag" href="http://www.videolicio.us/2006/05/halo_3_high_def.html">Halo</a>&#8216;s story was deep and well conceived but it was mere surface science fiction, it did not deal with any social, political, or psychological issues. And it&#8217;s story was told entirely through cut scenes.</p>
<p>The Call of Duty franchise&#8217;s story succeeds in large part on our understanding of World War II history and, in the case of <a rel="tag" href="http://www.twincitiesminnesotablog.com/2007/11/call-of-duty--1.html">Call of Duty 4</a>, our understanding of current events.</p>
<p>The best most recent example of storytelling within a first person shooter that I can think of is <a rel="tag" href="http://www.gamespot.com/pc/action/bioshock/index.html">Bioshock</a>, with its dystopian themes and its remarkable sense of place:</p>
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<p>Even so, video games in general and first person shooters in particular have a long way to go before they reach the level of literature. I&#8217;ve been thinking about this for some time, but a recent visit from <a rel="tag" href="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&amp;friendid=80232252">a writer friend of mine</a> got me thinking about it again and the result is a brilliant idea for a first person shooter that would allow you to explore any number of literary themes. </p>
<h2 style="font-family: Tahoma,Arial,Helvetica,Sans-Serif; font-size: 14pt;">My Brilliant Video Game Idea</h2>
<p>My working title is <em>The Short, Miserable Lives Of Fran McNeal</em>.</p>
<p>So here&#8217;s my idea:</p>
<p>You begin the game being pursued by some shadowy government agency that is out to get you. A long, elaborate adventure ensues during which you need to evade your persecutors while engaging other characters you meet along they way, evaluating their trustworthiness, and obtaining help from them in your efforts to escape.</p>
<p>Eventually, however, you will be cornered and required to kill or be killed. By killing your antagonist, you obtain the ability to become other characters in the game. With that ability you are able to see your character from the perspective of other characters and it begins to dawn on you that your character is a paranoid schizophrenic. With multiple personalities.</p>
<p>A power struggle ensues between your personalities; you get to play as each personality. That power struggle maintains the paranoia of the game and becomes the rationale for the game. The object is to conquer each personality by killing it. </p>
<p>Upon killing that personality, you absorb the characteristics of that personality and therefore obtain or become stronger for the characteristics that were unique to that personality. So, for example, if one of the personalities could speak French, was extremely witty and charming, and was an expert driver, by killing that personality, you would gain those characteristics: You would be able to speak and understand French, your charm would make you more persuasive and give you the ability to make friends with ease, and your driving skills would improve significantly. </p>
<p>The game then would also have a strategic aspect to it. If, for example, you wanted to take down personality X, you may first need to kill personalities Y and Z in order to obtain the skills and/or characteristics you would need to kill X.</p>
<p>Through each personality, you can explore a separate literary theme and the game would conclude in any variety of ways, depending upon which character you ended up becoming. </p>
<p>Now I just need to learn how to write video game scripts!</p>
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		<title>Call Of Duty 4: Modern Warfare &#8211; Shock &amp; Awe Gameplay</title>
		<link>http://twincitiesminnesotablog.com/2007/11/call-of-duty-4-modern-warfare-shock-awe-gameplay/205</link>
		<comments>http://twincitiesminnesotablog.com/2007/11/call-of-duty-4-modern-warfare-shock-awe-gameplay/205#comments</comments>
		<pubDate>Sun, 25 Nov 2007 13:04:00 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[call of duty 4]]></category>
		<category><![CDATA[call of duty 4 gameplay]]></category>
		<category><![CDATA[call of duty 4 modern warfare]]></category>
		<category><![CDATA[call of duty 4 video]]></category>
		<category><![CDATA[first person shooters]]></category>
		<category><![CDATA[video game footage]]></category>
		<category><![CDATA[video game video]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warfare]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=205</guid>
		<description><![CDATA[Watch gameplay of the Shock &#038; Awe level of Call of Duty 4: Modern Warfare.
]]></description>
			<content:encoded><![CDATA[<p></p><p>The Shock &amp; Awe level of <a rel="tag" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Furl%3Dsearch-alias%253Dvideogames%26field-keywords%3Dcall%2Bof%2Bduty%2B4%26x%3D20%26y%3D12&amp;tag=daviderickson-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Call of Duty 4: Modern Warfare</a><img width="1" height="1" border="0" src="http://www.assoc-amazon.com/e/ir?t=daviderickson-20&amp;l=ur2&amp;o=1" style="border: medium none  ! important; margin: 0px ! important;" title="Call Of Duty 4: Modern Warfare   Shock & Awe Gameplay" alt=" Call Of Duty 4: Modern Warfare   Shock & Awe Gameplay" /> may be the most exciting level of the game, or maybe just the most fun. How can you get more entertaining that manning the side gun of an attack helicopter, taking out tanks and nests of hostiles wielding RPGs? Mayhem and explosions galore!</p>
<div align="center"><embed id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-7928968040146618714&amp;hl=en" style="width: 525px; height: 451px;"></embed> </div>
<p><strong>See also:</strong></p>
<ul>
<li><a href="http://www.twincitiesminnesotablog.com/2007/11/call-of-duty-4.html">Call of Duty 4: Modern Warfare &#8211; Death From Above Gameplay</a></li>
<li><a href="http://www.twincitiesminnesotablog.com/2007/11/kickin-it-with.html">Kickin&#8217; It With Call of Duty 4: Modern Warfare</a></li>
</ul>
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