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	<title>Twin Cities, Minnesota Blog &#187; Xbox</title>
	<atom:link href="http://twincitiesminnesotablog.com/category/xbox/feed" rel="self" type="application/rss+xml" />
	<link>http://twincitiesminnesotablog.com</link>
	<description>Life in the Minneapolis/Saint Paul Metro Area</description>
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	<language>en</language>
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		<title>Video Game Medals</title>
		<link>http://twincitiesminnesotablog.com/2010/05/video-game-medals/1024</link>
		<comments>http://twincitiesminnesotablog.com/2010/05/video-game-medals/1024#comments</comments>
		<pubDate>Thu, 20 May 2010 15:25:53 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[Graphic]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=1024</guid>
		<description><![CDATA[What if you could have an actual pin-on medal for your video game accomplishments?]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align:center;"><a href="http://www.boingboing.net/2010/05/20/video-game-medal-red.html"><img class="posterous_download_image" src="http://craphound.com/images/187-1b.jpg" border="0" alt="187 1b Video Game Medals" width="500" title="Video Game Medals" /></a><br />via <a href="http://www.boingboing.net/2010/05/20/video-game-medal-red.html">boingboing.net</a></div>
<p>Nice! Do they come with achievement points? I want one. <img src='http://twincitiesminnesotablog.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile Video Game Medals" class='wp-smiley' title="Video Game Medals" /> </p>
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		<title>Red Dead Redemption</title>
		<link>http://twincitiesminnesotablog.com/2010/05/red-dead-redemption/1022</link>
		<comments>http://twincitiesminnesotablog.com/2010/05/red-dead-redemption/1022#comments</comments>
		<pubDate>Sun, 16 May 2010 16:42:05 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Red Dead Revolver]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Video Game Trailer]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/?p=1022</guid>
		<description><![CDATA[Watch the trailer for Red Dead Redemption, Rockstar Games' open-world, wild west shoot-em-up videogame.]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;ve wanted to play an Old West video game for quite a while. Gun was supremely disappointing but one of my favorite video game publishers, Rockstar, is coming out with a sequel to their cowboy shoot-em-up, <a href="http://en.wikipedia.org/wiki/Red_Dead_Revolver">Red Dead Revolver</a>, with <a href="http://www.rockstargames.com/reddeadredemption/">Red Dead Redemption</a>&#8211;an open-world, wild, wild west game. It drops on Tuesday. Can&#8217;t wait. Found <a href="http://www.youtube.com/watch?v=-o7rES_3ymA">at YouTube</a> from <a href="http://www.youtube.com/user/RockstarGames">RockstarGames</a>.</p>
<div style="text-align:center;"><object width="725" height="470"><param name="movie" value="http://www.youtube.com/v/-o7rES_3ymA&#038;hl=en_US&#038;fs=1&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-o7rES_3ymA&#038;hl=en_US&#038;fs=1&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="725" height="470"></embed></object></div>
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		<title>Links for 1/27/06 &#8211; Conversation Engine, Tag Aggregator, MN Vikings History, MN Twins Blog, Sports Blogs, Xbox Videocast &amp; A Whois Tool</title>
		<link>http://twincitiesminnesotablog.com/2006/01/links-for-12706-conversation-engine-tag-aggregator-mn-vikings-history-mn-twins-blog-sports-blogs-xbox-videocast-a-whois-tool/461</link>
		<comments>http://twincitiesminnesotablog.com/2006/01/links-for-12706-conversation-engine-tag-aggregator-mn-vikings-history-mn-twins-blog-sports-blogs-xbox-videocast-a-whois-tool/461#comments</comments>
		<pubDate>Sat, 28 Jan 2006 02:30:00 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Baseball]]></category>
		<category><![CDATA[Current Affairs]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Twins]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Weblogs]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[aggregator]]></category>
		<category><![CDATA[discussion engine]]></category>
		<category><![CDATA[minnesota vikings history]]></category>
		<category><![CDATA[sports blogs]]></category>
		<category><![CDATA[Tagging]]></category>
		<category><![CDATA[twins blog]]></category>
		<category><![CDATA[whois tool]]></category>
		<category><![CDATA[xbox video podcast]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/2006/01/27/links-for-12706-conversation-engine-tag-aggregator-mn-vikings-history-mn-twins-blog-sports-blogs-xbox-videocast-a-whois-tool/461</guid>
		<description><![CDATA[Links to an online conversation engine, a tag service aggregator, a Minnesota Vikings history page, a Minnesota Twins blog, a sports blog network, an online sports encyclopedia, an Xbox video podcast, and a whois tool.
]]></description>
			<content:encoded><![CDATA[<p></p><p><strong>These are my links for today, January 27, 2006:</strong></p>
<ul>
<li><a href="http://www.talkdigger.com/"><strong>Talk Digger</strong></a> &#8211; Find, follow and join discussions evolving on the Internet.</li>
<li><a href="http://tagbert.com/"><strong>tagbert.com</strong></a> &#8211; A tag service aggregator.</li>
<li><a href="http://www.sportsecyclopedia.com/nfl/minnesota/vikings.html"><strong>Minnesota Vikings (1961-Present)</strong></a> &#8211; Viking history.</li>
<li><a href="http://www.wyoung.net/twins/"><strong>Willâ€™s Minnesota Twins Page</strong></a> &#8211; A Minnesota Twins blog.</li>
<li><a href="http://www.sbnation.com/"><strong>SportsBlogs Nation</strong></a> &#8211; A sports blog network</li>
<li><a href="http://www.sportsecyclopedia.com/"><strong>The Sports E-Cyclopedia</strong></a> &#8211; Professional sports online encyclopedia.</li>
<li><a href="http://www.oxmpodcast.com/video/"><strong>Official Xbox Magazine Video Podcast</strong></a> &#8211; Get your video iPod out!</li>
<li><a href="http://www.networksolutions.com/whois/index.jhtml"><strong>WHOIS &#8211; Network Solutions</strong></a> &#8211; Look up the owners of domain names.</li>
</ul>
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		<title>HDTV Buying Guide</title>
		<link>http://twincitiesminnesotablog.com/2006/01/hdtv-buying-guide/457</link>
		<comments>http://twincitiesminnesotablog.com/2006/01/hdtv-buying-guide/457#comments</comments>
		<pubDate>Wed, 25 Jan 2006 22:30:00 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[Madden]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[buying a refurbished HDTV]]></category>
		<category><![CDATA[buying an hdtv]]></category>
		<category><![CDATA[HDTV buying guide]]></category>
		<category><![CDATA[hdtv research]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/2006/01/25/hdtv-buying-guide/457</guid>
		<description><![CDATA[David Erickson's HDTV Buying Guide
]]></description>
			<content:encoded><![CDATA[<p></p><p>It has been just over a year since I bought my <a href="http://electronics.howstuffworks.com/hdtv.htm" rel="tag">HDTV</a> and now I can&#8217;t imagine life without one. The picture is so crystal clear (and huge) that it almost bothers me to see movies in the theater because you see imperfections in the film in theaters (scratches and lint on the film and such) that you do not see in a purely digital high definition transmission. I rarely see movies in the theater anymore; usually only those movies that are so epic that they demand viewing on a massive theater screen. </p>
<p>Needless to say, playing video games on it is a treat, as well.</p>
<p>I have since given advice to friends on buying an high definition television and someone suggested I put it on my blog. So here it is:</p>
<p><strong>My HDTV Buying Guide</strong></p>
<p><strong>HDTV Research</strong></p>
<p>Considering you&#8217;re on the brink of laying down some serious scratch for your new entertainment system, you&#8217;ll no doubt want to research your purchase before committing the cash. </p>
<p>The best starting point I&#8217;ve found is <a href="http://www.cnet.com/4520-7874_1-5108580-1.html?tag=arrow" rel="tag">C|Netâ€™s HDTV buying guide</a>. It will take you through the basics: What type of set you can afford; what size screen you should get; the fundamental definitions, formats, and technologies you&#8217;ll need to understand; the difference between wide-screen and 4:3; features and cable connections (with a superb chart); what to know about playing video games on your set; understanding picture quality and settings on your HDTV; and what to know about accessories and warranties.</p>
<p>About.com has an excellent page that <a href="http://hometheater.about.com/cs/television/a/aahdtvfaqsa.htm" rel="tag">answers basic questions about HDTV</a>; they also have a very good <a href="http://hometheater.about.com/">home theater section</a>.</p>
<p><strong>Burn-In</strong></p>
<p>You mean you could spend a ton of money on a new HDTV, only to have it completely ruined by burning a TV station logo into your screen? Theoretically, yeah, you could. But don&#8217;t completely freak out about it; a little common sense and you&#8217;re fine.</p>
<p>Basically, the idea is to not have a static image showing on one<br />
portion of your screen for a long time, or that image will â€œburn-inâ€<br />
and youâ€™ll always have a â€œghostâ€ of it whenever you watch your TV. I<br />
was all paranoid about it but fear has proved largely unfounded; You<br />
just need to be responsible about how you use the set.</p>
<p>Don&#8217;t spend eight hours at a time playing a video game with a stationary graphical element (like a health bar) on it without changing the image once in a while. If the presidential election ever comes down to the wire like 2000 again and you&#8217;re rivited to CNN&#8217;s all-live coverage, just remember to change the channel occasionally to refresh the screen so that crawling ticker at the bottom doesn&#8217;t wreck your screen. </p>
<p>I admit, it freaked me out at first, too. But common sense is all you need. I have had no problems. </p>
<p>Read more:</p>
<ul>
<li><a href="http://www.post-gazette.com/pg/04240/368418.stm" rel="tag">Sound Advice: TV station logos &#8216;burn in&#8217; to TV screens</a> </li>
<li><a href="http://www.xboxaddict.com/forums/archive/index.php/t-4845.html" rel="tag">Burn-In Protection</a>&nbsp; &#8211; Xbox Addict thread</li>
<li><a href="http://www.avsforum.com/avs-vb/showthread.php?postid=3554740" rel="tag">AVS Forum burn-in thread</a></li>
<li><a href="http://www.hometheaterspot.com/htsthreads/showflat.php?Cat=&amp;Number=533854&amp;Main=532870" rel="tag">Home Theater Spot burn-in thread</a></li>
<li><a href="http://hardforum.com/showthread.php?t=809392" rel="tag">Hard Forum burn-in thread</a> </li>
</ul>
<p><strong>Buying Refurbished</strong></p>
<p>I bought a refurbished HDTV, so I&#8217;ll focus on my experience but don&#8217;t let the word &quot;refurbished&quot; scare you away. Refurbished can mean anything from the packaging the item was shipped in was dented and so was returned to the manufacturer but nothing at all was wrong with the item itself, or there was something wrong with the item but it was refurbished by the manufacturer to like-new working order.</p>
<p>Sellers of refurbished items put many safeguards in place, so you need to pay attention to their policies, but I think it&#8217;s a pretty safe process. I had no problems. The risk of buying refurbished, I think, is small but the savings benefits are significant. </p>
<p>There are two companies that I narrowed my purchase options down to but there are others out there that you can find when searching for â€œ<a href="http://www.google.com/search?sourceid=navclient-ff&amp;ie=UTF-8&amp;rls=GGGL,GGGL:2005-09,GGGL:en&amp;q=refurbished+electronics" rel="tag">refurbished electronics</a>.â€ Those two were <a href="http://www.secondact.biz/" rel="tag">Second Act</a> (because they are based in Minneapolis, so I&#8217;d presumably get my set quicker <em>and</em> since they are in town, if I hd any problems with the TV, it wonâ€™t be a burden contacting them in person).</p>
<p>Before settling on your particular set or of you&#8217;re planning on buying from an online shop, definitely check out <a href="http://www.epinions.com/" rel="tag">epinions.com</a> for reviews of both the TV you&#8217;re considering or the merchant. Some of the reviews are obviously by the merchants selling the items, but most of the reviews are by people who have actually bought the product, so can see if there are any issues that you should be aware of. </p>
<p>I ultimately bought my TV from is <a href="http://www.RefurbElectronics.com" rel="tag">RefurbElectronics.com</a> and I was very happy with them; they had excellent customer service, and the TV arrived before they said it would. Their shipping service was great: Two guys brought it into my home, took it out of the box, and set it up in about five minutes. </p>
<p>Youâ€™ll also need to buy decent cablesâ€”everyone except people at Best Buy have told me that you donâ€™t need to buy the obscenely expensive <a href="http://www.monstercable.com/" rel="tag">Monster cables</a>; but even so, youâ€™ll need good cables to hook up your home theater sound system, your DVD and/or VCR, your cable box, and your gaming system. </p>
<p>When you finally get your set, you&#8217;ll need to &quot;calibrate&quot; it for optimum performance. <a href="http://www.projectorpeople.com/tutorials/videocal.asp" rel="tag">ProjectorPeople.com provides a succinct explanation of calibration</a>. You can buy set-up discs to optimize your TV for realistic settings (they set them at the factory to high brightness and high contrast to make the TVs look more vivid in the showrooms). I found one at Best Buy.</p>
<p>If you donâ€™t already, think about subscribing to one of the premium movie cable channels like <a href="http://www.hbo.com" rel="tag">HBO</a>. Each of them have a high-definition channel and the movies on them are something to behold: The clarity is amazingâ€”better than DVDs and certainly better than movie theaters that are using reels. You won&#8217;t really be getting the best out of your set if you don&#8217;t subscribe to some HDTV channels.</p>
<p>Movies are amazing but if you&#8217;re into sports, there&#8217;s nothing like watching a football or baseball game with the extra screen width and the surround sound picking up field noises and being able to hear hecklers in the crowd behind you.</p>
<p>As I said before, playing video games on an HDTV (especially if you&#8217;ve got a surround-sound Dolby 5.1 home theater setup) is an amazing experience. Needless to say, video games will only get that much better if you hook up a next-generation video game console such as the <a href="http://www.xbox.com/en-US/" rel="tag">Xbox 360</a> to your HDTV. </p>
<p>That&#8217;s what I&#8217;m talking about!</p>
<img src="http://twincitiesminnesotablog.com/?ak_action=api_record_view&id=457&type=feed" alt=" HDTV Buying Guide"  title="HDTV Buying Guide" />]]></content:encoded>
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		<title>Xbox 360 Specs &#8211; High Definition Gaming</title>
		<link>http://twincitiesminnesotablog.com/2005/11/xbox-360-specs-high-definition-gaming/425</link>
		<comments>http://twincitiesminnesotablog.com/2005/11/xbox-360-specs-high-definition-gaming/425#comments</comments>
		<pubDate>Wed, 09 Nov 2005 21:20:33 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360 Specs
High Definition video games]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/2005/11/09/xbox-360-specs-high-definition-gaming/425</guid>
		<description><![CDATA[The Xbox 360 specs reveal the power to help video games along the path to the holy grail of gaming: photorealism.
]]></description>
			<content:encoded><![CDATA[<p></p><p>I was planning on doing a wish list of features I&#8217;d like to see in the next version of Grand Theft Auto. One was the ability to create mayhem at a sports stadium filled with people. I&#8217;d like to be able to sneak into a football stadium packed with people watching their hometown team and snipe at people and sorta just create panic in the stadium ala <em>Black Sunday</em>.</p>
<p>GTA does a pretty good job at having the ambient AI (artificial intelligence) characters in the game react realistically but usually it&#8217;s <em>groups</em> of people, three or four in a bunch, who react. I can&#8217;t recall seeing more AI characters reacting to something you, as a player, have done.</p>
<p>I ran across an article on Xbox.com about the <a href="http://www.xbox.com/en-US/hardware/xbox360/artificialintelligence.htm">Xbox 360&#8242;s artificial intelligence capabilities</a> that explains why you don&#8217;t see massive crowd reactions to player actions in games. The article quotes <strong>Chris Satchell</strong>, General Manager of the Game Developers Group at Microsoft, explaining what the computational processing power of the Xbox 360 will mean for next-gen games beyond beautiful, high-definition graphics and 5.1 Dolby surround sound:</p>
<blockquote dir="ltr" style="MARGIN-RIGHT: 0px"><p>&quot;I love it when you take an NPC [non-player character] and give it some really simple rulesâ€”by itself, it looks okayâ€”then you put 10 of them together and the interaction makes things start to look interesting. Then you put 100 of them together, then you put 500 of them together&#8230;the emergent behavior is really amazing.&quot; </p>
<p>&quot;You plug in some really simple things [A.I. rules]â€”fleeing behavior, avoidance, frightâ€”you put these emotions in and you run it with 30 NPCs, you get one type of behavior. You run it with 500 NPCs, and you get a film. You see a scene and now you&#8217;ve got enough processing power to run 500 NPCs, with enough processing power to render them and to do collision for them, you get experiences in games you&#8217;ve never seen before.&quot; </p>
</blockquote>
<p>So not only will the Xbox 360 improve dramatically from a look and sound standpoint, gameplay itself will be improved and more realistic. </p>
<p>Add to this the graphics improvements and sound system improvement and the next-gen systems will bring video gaming a large step closer to the holy grail of gaming: photorealism.</p>
<p><a href="http://www.gameinformer.com/News/Media/Media.htm?CS_pid={9CF1C9A0-674C-4D88-BA3A-AEFEE7B6ACFE}">Take a look at Madden 06 for Xbox 360 trailers at GameInformer.com</a>. The graphics are clearly vastly improved over the curent-gen version of the game. Much sharper and more detailed. Take a look at <strong>Brett Favre</strong>&#8216;s face in the Packers vs. Vikings clips and you&#8217;ll see the character <em>actually looks like</em> Farve. The players&#8217; movements are also immensely improved; they are much more fluid and natural. </p>
<p>Couple these improvements with the built in 5.1 Dolby surround sound support and the improvment in the realism of the games becomes obvious. You may be able to hear a fan heckling the quarterback in the stands on the right-hand side. Or in first person shooters, you may be able to hear shots coming from behind you on your left, allowing you to wheel around to face the threat without ever having <em>seen</em> it.</p>
<p>Games need to get to the point where it becomes less and less obvious that you&#8217;re playing a video game and more like you are a participant in a drama. That requires realism and realism, ultimately, is where video games must improve if the industry is to elevate itself above films as the predominant entertainment and art form. The Xbox 360 will help the industry reach that goal.</p>
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		<title>Halo &#8211; The Movie</title>
		<link>http://twincitiesminnesotablog.com/2005/08/halo-the-movie/371</link>
		<comments>http://twincitiesminnesotablog.com/2005/08/halo-the-movie/371#comments</comments>
		<pubDate>Wed, 24 Aug 2005 01:45:04 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Halo The Movie
Halo
Halo 2
Microsoft
Alex Garland
28 Da]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/2005/08/23/halo-the-movie/371</guid>
		<description><![CDATA[I'm fascinated with Halo, the movie, because I'm a fan of the game but also because it interests me as a pop culture phenomenon and from a marketing perspective.
]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.tron-sector.com/">Video games morphing into movies is nothing new</a>, but I am following the Halo movie developments with great fascination. Yesterday it became official; Fox and Universal closed a deal with Microsoft to put the mega hit video game on the silver screen, <a href="http://www.variety.com/article/VR1117927889?categoryid=1238&amp;cs=1&amp;s=h&amp;p=0"><em>Variety</em> reported</a>. </p>
<p>I&#8217;m fascinated with Halo, the movie, because I&#8217;m a fan of the game but also because it interests me as a pop culture phenomenon and from a marketing perspective. </p>
<p>It&#8217;s no surprise to anyone who has followed <a href="http://www.microsoft.com">Microsoft</a> over the years that the company <a href="http://www.gamespot.com/xbox360/action/halo3/news_6127059.html">tried to play hardball</a> over the rights to the <a href="http://www.imdb.com/name/nm0307497/?fr=c2l0ZT1kZnxteD0yMHxsbT01MDB8dHQ9b258ZmI9dXxwbj0wfHE9YWxleCBnYXJsYW5kfGh0bWw9MXxubT1vbg__;fc=1;ft=20" target="_blank">Alex Garland</a> (<a href="http://www.imdb.com/title/tt0289043/">28 Days Later</a>) script. It makes sense, too. For a property whose two versions have generated more $600 million in sales, it is only logical to want as much control as possible over related products. One of the reported stipulations to the rights was that production of the film would take place under the auspices of <a href="http://www.bungie.net/">Bungie Studios</a>, the Microsoft-owned developer of Halo. </p>
<p>Looks like Microsoft didn&#8217;t get the control they were looking for, though. According the <em>Variety</em> article, Microsoft &quot;is now guaranteed extensive consultation on the project, but won&#8217;t have approval over any elements.&quot; Rather than having creative control, Bungie employees will serve as creative consultants. </p>
<p>Considering the robust sales for the Halo franchise and the video game&#8217;s nearly fanatical following, the built-in audience for the film is significant. The fans of the game are practically a self-generating buzz machine. Hard core gamers are frequent contributors for online forums where they discuss all aspects of the game. The built-in communication features of Halo using Xbox Live helps gamers create buzz amongst themselves. The Internet is <a href="http://www.megagames.com/news/html/movies/halomovieintalks.shtml">rife with speculation about the movie</a>, with people wondering if <strong><a href="http://www.imdb.com/name/nm0000631/">Ridley Scott</a></strong> will direct and <strong><a href="http://www.imdb.com/name/nm0000438/">Ed Harris</a></strong> and <strong><a href="http://www.imdb.com/name/nm0000168/">Samuel L. Jackson</a></strong> star in the movie. </p>
<p>The nature of the Halo fan base helps explain why two Hollywood studios would agree to take the rare step of collaborating on a movie.</p>
<p>The thing to remember is that most people think Microsoft is a <em>technology</em> company. But it really isn&#8217;t&#8211;at least that&#8217;s not their expertise. Sure, they sell software but they <em>excel</em> at marketing it. Microsoft is less a technology company than a marketing firm. </p>
<p>So look at the timing. The movie is slated for a Summer 2007 release. Microsoft&#8217;s next-generation video game console, <a href="http://www.twincitiesminnesotablog.com/2005/08/expensive_xbox_.html">Xbox 360</a>, will be available for this holiday season, probably in November. Halo 3, which will be designed specifically to take advantage of the new high-definition capabilities of the Xbox 360, is scheduled for release in the second quarter of 2006. And that gives it just enough time for sales to taper off for the release of the movie to boost additional sales. I wouldn&#8217;t be surprised to see Bungie develop additional maps and/or vehicles specifically tied to the movie and available as a download through Xbox Live.</p>
<p>Halo The Movie should be a textbook case in marketing convergence with each product driving sales of the other.</p>
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		<title>Bourne Identity Video Games</title>
		<link>http://twincitiesminnesotablog.com/2005/08/bourne-identity-video-games/364</link>
		<comments>http://twincitiesminnesotablog.com/2005/08/bourne-identity-video-games/364#comments</comments>
		<pubDate>Thu, 18 Aug 2005 05:26:38 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Robert Ludlum
vivendi universal games
the bourne identi]]></category>

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		<description><![CDATA[Vivendi Universal Games has bought the video game design rights to Robert Ludlum's ouvre.
]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;ve always thought that the Bourne movies, <em><a href="http://www.amazon.com/exec/obidos/redirect?link_code=ur2&amp;camp=1789&amp;tag=daviderickson-20&amp;creative=9325&amp;path=tg/detail/-/B00023B1LC/qid=1124426520/sr=1-1/ref=sr_1_1?v=glance%26s=dvd">The Bourne Identity</a><img height="1" src="http://www.assoc-amazon.com/e/ir?t=daviderickson-20&amp;l=ur2&amp;o=1" width="1" border="0" style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: 0px; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none" title="Bourne Identity Video Games" alt=" Bourne Identity Video Games" /></em> and <em><a href="http://www.amazon.com/exec/obidos/redirect?link_code=ur2&amp;camp=1789&amp;tag=daviderickson-20&amp;creative=9325&amp;path=tg/detail/-/B0002ZDVEU/qid=1124426552/sr=1-1/ref=sr_1_1?v=glance%26s=dvd">The Bourne Supremecy</a><img height="1" src="http://www.assoc-amazon.com/e/ir?t=daviderickson-20&amp;l=ur2&amp;o=1" width="1" border="0" style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: 0px; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none" title="Bourne Identity Video Games" alt=" Bourne Identity Video Games" /></em> would make fantastic video games what with all the car chases, fighting and sniping. </p>
<p>Looks like <a href="http://www.vugames.com/">Vivendi Universal Games</a> thinks so, too. <a href="http://pc.ign.com/articles/640/640847p1.html">They just bought the right</a> to develop video games based on the literary works of the late thriller novelist <strong>Robert Ludlum</strong>.</p>
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		<title>eXpensive Xbox 360</title>
		<link>http://twincitiesminnesotablog.com/2005/08/expensive-xbox-360/363</link>
		<comments>http://twincitiesminnesotablog.com/2005/08/expensive-xbox-360/363#comments</comments>
		<pubDate>Thu, 18 Aug 2005 05:21:25 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360 pricing
xbox 360 costs]]></category>

		<guid isPermaLink="false">http://twincitiesminnesotablog.com/2005/08/17/expensive-xbox-360/363</guid>
		<description><![CDATA[Microsoft has announced the pricing for their next-generation console Xbox 360 and it's gonna be mighty expensive.
]]></description>
			<content:encoded><![CDATA[<p></p><p>Microsoft has announced the pricing for their next-generation console Xbox 360 and it&#8217;s gonna be mighty expensive.</p>
<p>In order to offer a more attractive price point, they&#8217;ll be releasing two versions of the console, the Xbox 360 and the Xbox 360 Core, at $399 and $299, respectively. </p>
<p>The <strong>Xbox 360</strong> will include the Console, a 20-gig hard drive, a wireless controller, an Xbox 360 faceplate, a headset (no word on whether or not it&#8217;s wireless), a component HD AV cable and ethernet cable, an Xbox Live Silver membership and a Media remote control. Also note that there is only <em>one</em> controller.</p>
<p>The <strong>Xbox 360 Core</strong> will include the console, a wired controller, a faceplate, an Xbox Live Silver membership and a standard AV cable. </p>
<p><a href="http://www.gamespot.com/news/2005/08/17/news_6131245.html">GameSpot quotes a securities analyst</a> who calls the $299 price point a publicity stunt: &quot;They&#8217;re doing it to say they are launching at $299. The hardcore guys will absolutely not buy the $299 model&#8230;only a complete idiot would buy the $299 model.&quot;&nbsp; </p>
<p>Can&#8217;t say I disagree, especially when you consider that you&#8217;ll need a hard drive if you want to play your existing Xbox games on the console. </p>
<p><a href="http://www.gameinformer.com/News/Story/200508/N05.0817.0833.42784.htm">Game Informer just wants to know</a> how much the whole thing will realistically cost. </p>
<p>So do I. So when I saw the price points and looked what each console came with, it was clear I&#8217;d have to buy the $399 model. Okay, so that&#8217;s $400 bucks for the console, I&#8217;ll need another controller, so throw in another $40 for that, I don&#8217;t <em>have</em> to, but I&#8217;ll want to go wireless, so that&#8217;s another $100 for networking adapter. That&#8217;s $540, so far. </p>
<p>And I still don&#8217;t have any 360 games. Sure, with my $400 model, I&#8217;ll be able to play my old skool Xbox but, damn, when you got a new tricked out toy, you really gotta go full out and see what it can do. There are two games that I would want to play out of the 360 (X)box, if you will: <a href="http://www.gamespot.com/xbox360/sports/maddennfl2006/index.html">Madden 06</a> and <a href="http://www.gamespot.com/xbox360/action/tomclancysghostrecon3/index.html">Ghost Recon Advanced Warfighter</a>. At sixty bucks a 360 game, that&#8217;s another $120. We&#8217;re up to $660, ad some tax, and we&#8217;re looking at nearly $700.</p>
<p>Looks like Christmas will only come for me this year.</p>
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		<title>The Problem With HUDs</title>
		<link>http://twincitiesminnesotablog.com/2005/08/the-problem-with-huds/354</link>
		<comments>http://twincitiesminnesotablog.com/2005/08/the-problem-with-huds/354#comments</comments>
		<pubDate>Sat, 13 Aug 2005 15:33:00 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[video games
heads up displays
HUDs
King Kong
Ghost Reco]]></category>

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		<description><![CDATA[Heads Up Displays (HUDs) are inhibiting the realism of video games.
]]></description>
			<content:encoded><![CDATA[<p></p><div>When reading about the soon-to-be released video games <a href="http://www.gamespot.com/xbox/action/kingkong/index.html"><em>King Kong</em></a> and <a href="http://www.gamespot.com/xbox/action/tomclancysghostrecon3/index.html"><em>Ghost Recon Advanced Warfighter</em></a>, it occurred to me that both games were attempting to overcome the same problem: The disruption that the Heads Up Display (HUD) gaming interface causes to the realism of the gaming experience. Particularly in first person shooters, the HUD&#8217;s persistent presence is a constant reminder to the gamer that his experience is an artificial one. </div>
<div></div>
<div></div>
<div>If game are to progress to the point any science fiction reader or sci-fi movie buff expects them to, then the problem of the HUD must be overcome. A screen with a superimposed map and health bar and weapons/ammo inventory floating in the corner mimics no reality we currently experience. The information the HUD provides is crucial to gameplay but game creators must find a more clever or creative way to present this information to the gamer in a way that it does not interrupt the realism of the game experience. </div>
<div></div>
<div></div>
<div>The solution that <strong><a href="http://www.gamespot.com/xbox/action/kingkong/preview_6130411.html">Michel Ancel</a></strong> took with <a href="http://www.ubi.com/">Ubisoft</a>&#8216;s <em>King Kong</em> is to remove the HUD entirely. In an interview in the August issue of <a href="http://www.gameinformer.com/">Game Informer</a>, Ancel observed: &quot;I think it&#8217;s creating something different by having nothing onscreen&#8230;We don&#8217;t need a big arrow showing you the danger in this direction.&quot; <a href="http://gamespot.com/live/streamer_new2.html?title=King+Kong+Developer+Interview+1&amp;path=kingkong_di_multi_080805_2.asx&amp;pid=920342&amp;ppath=ps2%2Faction%2Fkingkong&amp;ksubmoid=&amp;urdate=1134547200">See GameSpot&#8217;s interview with Ancel</a>.</div>
<div></div>
<div></div>
<div>In <em>Kong</em>, for example, when your player is harmed, his vision blurs and turns red. That&#8217;s a far more natural method of conveying health status than a persistent health bar. </div>
<div></div>
<div></div>
<div><a href="http://www.gamespot.com/xbox/action/tomclancysghostrecon3/index.html"><em>Ghost Recon Advanced Warfighter</em></a> takes the opposite approach, solving the HUD problem by making the HUD central to the story. As an advanced warrior, you will naturally be viewing the world through a high-tech set of goggles. Ubisoft has decided to make it obvious that the gamer is looking through the eyes of the soldier&#8217;s <em>goggle</em>, and then lays all the traditional HUD information within that natural context. (<a href="http://www.gamespot.com/live/streamer_new2.html?title=Tom+Clancy%27s+Ghost+Recon+Advanced+Warfighter+Official+Trailer+2&amp;path=ghostrecon3_ot_mul_062705.asx&amp;pid=926971&amp;ppath=xbox360%2Faction%2Ftomclancysghostrecon3&amp;ksubmoid=&amp;urdate=1135929600">View GameSpot&#8217;s video trailer of the game</a> to see exactly how this looks. The video clip also reveals the very nice touch Ubisoft include of <a href="http://computer.howstuffworks.com/augmented-reality.htm">augmented reality</a>)</div>
<div></div>
<div></div>
<div>Both approaches are sound but, more importantly, the are a conscious indictment of the artificiality of the current use of the HUD. </div>
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		<title>Madden 2006 Is Out</title>
		<link>http://twincitiesminnesotablog.com/2005/08/madden-2006-is-out/346</link>
		<comments>http://twincitiesminnesotablog.com/2005/08/madden-2006-is-out/346#comments</comments>
		<pubDate>Tue, 09 Aug 2005 22:32:47 +0000</pubDate>
		<dc:creator>David Erickson</dc:creator>
				<category><![CDATA[Football]]></category>
		<category><![CDATA[Madden]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p></p><p><iframe align="right" marginwidth="0" marginheight="0" src="http://rcm.amazon.com/e/cm?t=daviderickson-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=B00083G5D0&amp;fc1=000000&amp;=1&amp;lc1=0000ff&amp;bc1=000000&amp;lt1=_blank&amp;IS2=1&amp;f=ifr&amp;bg1=ffffff&amp;f=ifr" frameborder="0" width="120" scrolling="no" height="240"> </iframe></p>
<p>The media blitz has begun. </p>
<p>Actually, it began quite some time ago but it has stepped up now that <a href="http://www.madden06.com/">Madden NFL 06</a> is in stores. I unfolded my <em><a href="http://startribune.com/">Star Tribune</a></em> this morning and saw on the top banner of the front page a Madden-generated <a href="http://www.vikings.com/player_detail_objectname_ken_irvin.html">Ken Irvin</a> (why Ken Irvin, I don&#8217;t know) next to a headline of &quot;Madden &#8217;06 &#8211; One thing&#8217;s for certain&#8211;it&#8217;s got game.&quot;</p>
<p>Inside the paper, on the front page, below the fold of the Metro section, was the article &quot;<a href="http://www.startribune.com/stories/389/5550057.html">Twin Cities mad for Madden</a>&quot; </p>
<p>Last night, the <a href="http://www.nfl.com/nflnetwork">NFL Network</a> aired a show called the Making of Madden. It was an absolutely fascinating look at <em>how</em> video games such as Madden are made and how they produce the stunning realism for which they are known. Fortunately, you don&#8217;t have to get the NFL Network in order to see them because they are online at NFL.com: Watch it online in <a href="http://play.rbn.com/?url=nfl/nfl/open/nflfilms/demand/s2005/tabill/off/making_of_madden_1_300k.rm&amp;proto=rtsp">parts 1</a> <a href="http://play.rbn.com/?url=nfl/nfl/open/nflfilms/demand/s2005/tabill/off/making_of_madden_2_300k.rm&amp;proto=rtsp">and 2</a>. </p>
<p>The reviews are in and, as you might expect, they are all pretty favorable. IGN.com says <a href="http://xbox.ign.com/articles/639/639857p1.html">the game is great but that EA hasn&#8217;t outdone themselves this time</a>. <a href="http://www.gamespot.com/ps2/sports/maddennfl2006/review.html">GameSpot gives the game an 8.2 rating</a> largely because they&#8217;re not sold on the addition of the Quarterback Vision feature. But the leading video game publication, the Minneapolis-based <a href="http://www.gameinformer.com/News/Story/200508/N05.0808.1915.54192.htm">Game Informer, gave Madden NFL 06 a thumbs-up</a>, saying &quot;Many questioned the fact that EA may lighten up on the innovation factor since theyâ€™ve wiped out the competition, and theyâ€™ve got the next generation creeping up on them, but fortunately this is not the case.&quot;&nbsp; </p>
<p>The EA Tiburon team even released a special video featuring Florida Governor <strong>Jeb Bush</strong> laying a wicked hit on his brother, <strong>President Bush</strong>, on route to a touchdown. <a href="http://www.easports.com/games/madden06/jebbush.jsp">The video</a> was produced <a href="http://www.orlandosentinel.com/sports/columnists/orl-sptgreene09080905aug09,0,5875418.column?coll=orl-sports-col">as a surprise for the Florida Governor when he visited the Electronic Arts studios</a> in Maitland, Florida.</p>
<p>Madden has also become a launching pad for new music and <a href="http://music.ign.com/articles/638/638134p1.html">this year&#8217;s soundtrack</a> features such bands as the <strong>Foo Fighters</strong>, <strong>Hot Hot Heat</strong>, and <strong>Godsmack</strong>. <a href="http://www.easports.com/games/madden06/theater.jsp?media=music">You can listen to the soundtrack</a> at the Madden 06 site.</p>
<p>Yesterday, <a href="http://www.kfan.com/">KFAN</a> had an Electronic Arts representative on the <a href="http://www.kfan.com/padubay/index.html">P.A. &amp; Dubay show</a> talking about Madden 06 and he claimed that the Vikings would be one of the top teams to play this year because of their improved defense. Sweet.</p>
<p>Speaking of which, I&#8217;d be remiss if I did not point out that the updated Vikings 2005 Roster I made after free agency and the draft to reflect the Vikings current roster, was&#8230;disastrously wrong. I clearly don&#8217;t know what ratings formula EA uses, because <a href="http://www.twincitiesminnesotablog.com/2005/05/madden_vikings_.html">I gave my rookies far too high player ratings</a>, as many of you astute readers pointed out. Check out IGN.com for the <a href="http://faqs.ign.com/objects/698/698634.html">06 player ratings</a>.</p>
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